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Artstation – Model and Texture A Game Asset – Full Process

Artstation – Model and Texture A Game Asset – Full Process

Free Download Artstation – Model and Texture A Game Asset – Full Process

"Model and Texture A Game Asset – Full Process" is a comprehensive tutorial that walks you through the complete workflow of creating a game asset. You will learn how to build an optimized 3D model, texture it professionally, and render it in real-time.

This tutorial begins with creating a high-resolution Sub-D model, converting it into a game-ready asset with efficient UV mapping, and texturing it in Substance Painter. Finally, you’ll learn how to render the model in Marmoset Toolbag and add a unique holographic animation.


What You Will Learn
✅ Creating a high-resolution model using SubD modeling
✅ Converting a high-poly model into a game-ready asset
✅ UV Mapping and optimizing UV space
✅ Baking Normal Maps with Substance Painter
✅ Adding textures and decals in Substance Painter
✅ Rendering a sci-fi crate in real-time using Marmoset Toolbag
✅ Creating a holographic animation in Toolbag

Course Details
🕒 Duration: Over 10 hours of video tutorials
🎥 Playback Speed: Normal speed (No time-lapse or fast-forward)
🗣️ Audio Commentary: Real-time explanations in English
🖥️ Software Used:
Maya (Modeling)
Substance Painter (Baking & Texturing)
Marmoset Toolbag (Real-time Rendering)
📦 Additional Files: Includes the final Marmoset Toolbag scene with the sci-fi crate and all necessary textures

More Information
Official Page: Click here
Category: Digital Art & 3D Design , Game Development

If you’re looking to master game asset creation, this tutorial is perfect for you! 🚀

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